Racing team manager · Android

The pit wall is yours.

Two cars to run, a team to build from nothing and twelve divisions to climb. You are not driving: you are deciding. And on Sunday every choice you made during the week is reflected directly on the stopwatch.

December 2026 · arriving on Google Play

Android · English, Italian and Spanish · the career mode is fully offline

±0.53the band is how wrong you might be
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0divisions, club to summit
0circuits in 28 countries
0research areas on the car
0development programmes
0simulation variables
0drivers racing, across twelve championships

The rule that governs everything else

You never see the truth.

No screen in the game reads the real data. Downforce, a tyre's degradation, a driver's value: everything you read is the true number plus an error. How wide that error is depends on how closely your tools match reality, on how good your staff is, on how much data you have gathered at this circuit, and on how well the driver reports what the car is doing.

And a team's error is biased the same way every time, not resampled whenever you open a screen. If your tools lie, they lie consistently: you can develop with total confidence in the wrong direction for half a season, and find out in September.

“These are our measurements, not the truth.”

The car sheet, when you open its bonnet

It holds for your rivals too: the other teams read exactly the same imprecise estimates you do. They cannot cheat — not because somebody remembered to forbid it, but because they read from the same place.

The car's seven characteristics, each with its error band and what it is worth at this circuit.
± the band is how wrong you might be

The car's seven characteristics, each with its error band and what it is worth at this circuit.

Sunday

The wall, while the race runs.

The whole grid runs in real time on the real layout, and every car carries its own position clock: it knows how many seconds ago it crossed the line and moves accordingly. The pit lane is drawn at all forty-five circuits, and a car coming in actually drives down it. The camera tightens by itself where an overtake is happening.

The lap time is not drawn from a hat: it is built segment by segment from the circuit's own geometry, and each part of the car weighs where it actually matters — a straight pays for power and drag, a slow corner for traction and mechanical grip.

Four voices on the radio, and they do not agree

01The race engineerFrom the wall, with what the driver tells him: “he's losing the rear, I'd say ten good laps on this set.”
02The strategistFrom the numbers: laps on the set, degradation, the next stop's window.
03Mission controlFrom the factory, with the models: “the front will go before the rear.”
04The chief mechanicFrom the box: who is ready, and which rival crews are already out.

When two of them disagree, the game simply tells you so. You decide.

Twenty-four orders, to each of the two cars

PushConserveAttackDefendAttack the brakingHold positionSwap placesBox this lapStay outTiptoe on slicksEngine upEngine downDeploySave energyProtect the unitShort shiftLift and coastCool the tyresCool the brakesManage the frontsManage the rearsClear the grainingOff the kerbsAsk how it feels
The map, with the camera following the action.
The timing tower: gaps, compound, laps on the set, stops made.

The week

Sunday is decided on Monday.

01Buildingswhich programmes can run at all
02Hourshow many you book, and on what
03Pointswhich areas of the car

If the first number is zero the other two produce nothing: in a building that does not exist nothing gets developed, and the game writes it in red instead of making you wait.

Wind tunnel, CFD cluster, model shop, simulator, autoclave, machine shop, powertrain dyno. Upgrading one costs money and takes it out of service: a hundred and twenty days of wind tunnel is half a season of being worse than you were. This year's aero, next year's aero and correlation runs all draw on that same tunnel — more to one is less to another.

And the factory's real deadline is not the race: it is the day the truck leaves. A part finished after that date does not race, however good it is.

The chain: what can run, how many hours, on which areas.
The chain: what can run, how many hours, on which areas.

The career

Twelve divisions, and you start at the bottom.

Club racing: no wind tunnel, an old car and a lot of elbow grease. Above it are eleven rungs, each stricter than the last. The races change, the money changes, and so does which systems exist at all: the cost cap, component quotas, correlation and politics switch on as you climb.

When you climb you take everything you built with you: the buildings, the people, the drivers. But the division above costs more to enter — and a promotion you cannot afford is a promotion that closes the team.

01club
02
03
04
05
06
07national
08
09
10
11
12premier
Division 12 · premier
0go up
2go down
10teams
24races

Hover a rung ↑

The two cards side by side: on every entry the better of the two is highlighted.
The two cards side by side: on every entry the better of the two is highlighted.

The team

A department remembers longer than its people.

Each department has a headcount, an aggregate skill and a technical memory that outlives the people in it. A rule change devalues part of it: that is why a great department is not a permanent advantage.

Drivers do not have a rating: they have a profile. The two entries that matter more than they look are feedback quality and feedback detail — they decide how tight the error bands are on every technical screen. A fast driver who cannot explain himself costs you in the factory.

And there is the Driver Academy: young drivers who cannot drive your car yet, tied for five seasons. What a season buys is a range, never a number: it is a forecast about a fifteen-year-old, not the measurement of a component.

The money

Prize money arrives a year later.

That is the rule that governs every first season: the bank and the sponsors pay for it. Fifteen industry sectors, spaces on the car, multi-year contracts with a part tied to results — and every contract asks for a slice of the driver's diary.

The cost cap is not one number, and the checks arrive a year late: you can be over the line for months before anybody says so. The number to watch is not today's cash, it is the year's low point: that is where a team goes under.

Who is interested, what they pay in cash and in kind, how much of the driver's time they want.
Who is interested, what they pay in cash and in kind, how much of the driver's time they want.

How it plays

No network, no hurry.

The career plays with the phone in flight mode: nothing stalls waiting for a server. The online area exists and stays the last item in the menu — championships, timed events and the shop — and nothing there starts until you open it.

You watch the weekend run or hand it to the engineers, at the pace you choose: real time, sixteen times faster, or stopped on a decision.

No advertising.Just you, the telemetry and the track.

Before you start

There is a full guide, and it reads without downloading anything.

Thirteen chapters with the game's own screens: founding the team, the weekend, the pit wall, tyres and stops, the factory, the money, the drivers and the nursery, the regulations. Plus the mistakes that cost most in a first season.

Open the guide → In Italian too

Inside the game

Screens captured from the game, not mocked up.

Questions

What people ask us.

Do I need an internet connection?

No. The career plays in full without a network: calendar, weekends, factory, market, all of it. The online area is separate and stays the last item in the menu — championships, timed events and the shop — and nothing there starts until you open it.

Which devices does it run on?

Android, portrait, one-handed. It was built for the phone: the screens on this site are captured from the game itself, not mocked up.

Which languages is it in?

English, Italian and Spanish, in full: every string in the game exists in all three, including the radio chatter and the regulations article by article.

Is it turn-based or real time?

The weekend runs in real time and you watch it at the pace you choose: as it happens, up to sixteen times faster, or stopped while you decide. Outside the weekend time advances in days, and stops by itself at anything that wants a decision.

How long is a season?

It depends on the division: eight races at the foot of the ladder, twenty-four at the summit. A weekend can be handed to the engineers in minutes or followed lap by lap from the wall.

Do I need to know motorsport?

No, and the game assumes nothing: every screen says what it decides. It does not simplify either — if you want to know where to put your hands before you start, there is a full guide that reads without downloading anything.

Why does almost every number carry a ±?

Because you are not reading the truth, you are reading your instruments. Every technical value is the true number plus an error, and the band says how wrong you might be: it depends on your tools' correlation, on the department, on the laps run at that circuit and on how well the driver reports what he feels.

Do the rival teams cheat?

No — and not because somebody remembered to forbid it: they read exactly the same imprecise estimates you do, from the same place. If your instruments are wrong, so are theirs.

Are there in-app purchases?

Yes, and they are optional. The online area has a shop with a currency of its own, Octane, bought through Google Play. It is spent on customisation — the helmet, crest and livery editors, your team's and drivers' names, your own name on a driver or an engineer in the game — and on a division promotion: in the winter you go up at once, during the season the promotion is guaranteed at the end of the year. Racing, development and the market do not go through it.

Where does my career live, and can I move it?

On your phone. It saves itself at the end of every race and every season, and the file exports and imports from Options → Account, so you can take it with you. The race in progress is not saved: leaving mid-race returns you to the end of qualifying with the grid intact.

Everything else is in the guide, screen by screen. Read the player's guide →

No tricks, and no perfect choice.

Every decision has a price and opens a trade-off. Welcome to Pitwall.

December 2026 · arriving on Google Play

Android · English, Italian and Spanish · the career mode is fully offline